Intellectual game-contest

19/12/2017

On December 18, 2017, the intellectual game-contest "Winning the strongest" was held among  first year students of"Computers maintenance , Operator Computer" in Gyumri Craftsmen State School N4
The intellectual game was aimed to:
• Develop logical thinking and ability to navigate quickly;
• form teamwork ability and aspiration to win,
• Promote the acquisition of versatile knowledge,
• Develop memory and analytical skills.

The students were divided into teams : "Antivirus" and "Informatics", then the team elders presented their slogans.
Intellectual game-competition consisted of 5 stages, it was saturated with a variety of animated slide shows.
First, the Antivirus team guided the most professional words (in Armenian, Russian, English), and got the right to answer the next stage.
The "Antivirus" team scored the most points in the "Questions and Answers" and "Logical Questions" stages.
 In the "Blitz Issues" round, teams' senior players should respond quickly to 8 questions, correctly answering the two questions of each of the four teams earned equal points.
In the last, fifth round, each team provided a professional team with an accurate and correct answer to the jury.
Summing up the results, the jury recognized the "Antivirus" team as a winner of the game-contest.

Intellectual game went on in an exciting and competitive atmosphere that contributed to the strengthening of professional knowledge, rapid orientation of students, and the ability to work in the team.

Lecturer:  E. Manukyan